Fantastic stuff!
Any intent to do a horse?
somerandomweirdguy
Recent community posts
I'm attempting to incorporate this implementation pretty much wholesale, but having some serious issues. Specifically that I can't figure out how to change the dialogue balloon. I've imported the portrait dialogue balloon from this project into my own. I've attached the script. In the docs it says I have to change the balloon_path, but the settings.gd file is fairly confusing for a noob coder.
I've tried putting everything in the two balloon_path spots on the settings.gd, but nothing seems to work. I've tried "dialogue/dialogue_balloon" "dialogue/dialogue_balloon.tscn" the full res:// link, preloading it, etc. But I just keep getting the default balloons. Would really appreciate some help
"- Fixed bug that caused dialogue to start over again if going to a persistent cutscene and then to a normal cutscene in the same room."
Hey uh, I just downloaded today and I'm kinda having this issue it seems like.
I'm trying to get a handle on your system (total noob) and so I flagged the bush's discussion as persistent. If I trigger the left cheetah dude's cutscene after I've already triggered the bush, the two cutscenes combine and I can't get out of it.
Any idea why? My rudimentary understanding says that the other cutscene shouldn't trigger unless I run into its zone, and I'm well out of its range.