Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

somerandomweirdguy

5
Posts
A member registered Jun 16, 2020

Recent community posts

Fantastic stuff!

Any intent to do a horse?

Alright, I figured it out. After hours of putzing around in the files, it finally occurred to me to go to Project Settings and search "dialogue". For anyone like me, that's where you'll find the spot where you define YOUR balloon.

I'm attempting to incorporate this implementation pretty much wholesale, but having some serious issues. Specifically that I can't figure out how to change the dialogue balloon. I've imported the portrait dialogue balloon from this project into my own. I've attached the script. In the docs it says I have to change the balloon_path, but the settings.gd file is fairly confusing for a noob coder.

I've tried putting everything in the two balloon_path spots on the settings.gd, but nothing seems to work. I've tried "dialogue/dialogue_balloon" "dialogue/dialogue_balloon.tscn" the full res:// link, preloading it, etc. But I just keep getting the default balloons. Would really appreciate some help

Thank you thank you!

"- Fixed bug that caused dialogue to start over again if going to a persistent cutscene and then to a normal cutscene in the same room."

Hey uh, I just downloaded today and I'm kinda having this issue it seems like.

I'm trying to get a handle on your system (total noob) and so I flagged the bush's discussion as persistent. If I trigger the left cheetah dude's cutscene after I've already triggered the bush, the two cutscenes combine and I can't get out of it.

Any idea why? My rudimentary understanding says that the other cutscene shouldn't trigger unless I run into its zone, and I'm well out of its range.